# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default YGO LotD-LE Template

game: YGO LotD-LE
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

YGO LotD-LE:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  campaign_mode:
    # How duel-unlock items are placed in the seed.
    # 
    # sequential: each duel's Unlock is locked to the previous duel's Win
    #             location. Inside each series the chain runs slot 1 -> 2 -> ...
    #             so the player advances naturally; slot 1 of every series is
    #             pre-collected.
    # shuffled:   all 183 unlock items go into the AP pool and the fill
    #             algorithm scatters them. Slot-1 unlocks are still pre-collected
    #             so every series tab has at least one playable duel at start.
    #             (`random` is a reserved key in AP options — using `shuffled`.)
    sequential: 0
    shuffled: 50

  goal:
    # Win condition for the seed.
    # 
    # any_series_finale: complete the highest-numbered duel of any one of the
    #                    6 series (YuGiOh #32, GX #32, 5Ds #32, ZEXAL #26,
    #                    ARC-V #33, or VRAINS #30).
    # duel_count:        complete N duels in any combination, where N is set by
    #                    `goal_duel_count`.
    any_series_finale: 0
    duel_count: 50

  goal_duel_count:
    # Number of duels required to win when goal=duel_count. Capped at 175
    # (the total named campaign duels in the game).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 175
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-175: 0 # random value between 2 and 175

  hide_default_cards:
    # If on, the client writes 0 to the default-structure-deck-cards static
    # address at session start so the deck-edit trunk only reflects AP-granted
    # cards. Otherwise the player keeps the game's starter cards on top of
    # whatever AP grants. Runtime-only, reverts on game restart.
    'false': 0
    'true': 50

  staple_filler_count:
    # Number of staple-tagged cards to add to the AP item pool as filler.
    # 
    # Drawn at random (without replacement) from the ~200 staples in
    # card_list.py. Set to 0 to disable staple filler entirely (DP filler will
    # pad the remaining slots).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 200
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-200: 0 # random value between 0 and 200

  dp_filler_count:
    # Number of Duel Points filler items to add to the pool. Each slot picks
    # randomly from {1000, 5000, 10000} DP — smaller amounts are pointless given
    # that even budget shop packs cost a few hundred DP.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 200
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-200: 0 # random value between 0 and 200

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
